NEW CLASS Fortune-Teller

The Fortune-Teller was really just a type of NPC in my campaign that was expressed as sort of a Cleric/Thief, where the cleric level was between 3rd-8th, and the Thief level was between 1st-6th. The archetype was compelling enough, though, that I thought it might be neat to have its own class. As a basis, I tried to get a picture of what it would look like if a human could multi-class as a Cleric/Thief, assigning 85% of xp earned to the cleric and only 15% to the Thief. Saving throws, hit tables, hit points, and skill and spell use all flowed from that. When it came to weapons and armor restrictions, I used the druid rather than the cleric, as I felt that scheme was more befitting the character class.

As presented here, it's more of a sneak peak of things to come. Eventually, Fortune Tellers will have their own spell lists, and some of the class abilities will be tweaked slightly to better fit the archetype. And of course level titles are all-important. But what follows is a perfectly usable character.


Fortune-Teller


Hit Dice: 1d6 to name level, +1 hp per level thereafter.
Name Level
: 12th (max HD 12d6)Alignment: Any chaotic or neutral (any except lawful good or lawful evil)

Prime Requisite(s)
: Wisdom and Dexterity
Minimum Abilities
: Int 11, Wis 12, Dex 12, Chr 15
Requisite Bonus
: +5% to all XP earned if either Wis of Dex is greater than 15; +10% if both Wis and Dex are 16 or higher. 
Armor: Leather Armor. Shield (any)
Weapons: club, dagger, dart, hammer, scimitar, sling, spear, staff, sword (short-, long-, or broad-) 
Hit Tables: As cleric
Saving Throws: As cleric  
Spell Ability: Equal to Cleric of the same level 
Thief Abilities: Starting at 3rd level, a Fortune-Teller has abilities equal to a Thief of 2 levels lower, including backstab multiplier and the ability to use scrolls.

XP NeededLevelHit Dice
011d6
175022d6
350033d6
750044d6
1500055d6
3500066d6
6500077d6
13500088d6
27500099d6
5500001010d6
8250001111d6
11000001212d6
13750001312d6+1
16500001412d6+2
19250001512d6+3
22000001612d6+4
24750001712d6+5
27500001812d6+6

Comments

Popular posts from this blog

12 Story Hooks at the Tavern

The LEDGE Method: 5 Things to Consider When Designing Encounters

Smack-Rush-Ice: System Agnostic Initiative Revision