8 Mage Guilds and 10 Rare Components


These elite guilds of magic-users have some stringent requirements but also have their benefits. They may be able to teach spells not found on the standard lists, and you can generally expect favorable treatment from other guild members. Joining up generally requires some sort of test. A non-refundable testing fee of 100 gp is due upon trying out, and there is no guarantee the magic-user will be accepted. Where there are spell requirements, the guild will teach these spells to the applicant. The magic-user must succeed in the usual % chance to learn spells. Failure to learn even one of the require spells will result in the application being rejected.

Once accepted, there is are membership fees. Membership fees are annual and there are multiple levels of membership. Members of the first circle will only be taught 1st level spells by the guild, members of the second circle will only be taught 2nd level spells, and so on. Active membership in all lower circles is a requirement for inclusion in the next circle. Thus a 5th level magic-user will have to pay a total of 420 gp each year to be a member of the 3rd circle.


The membership fees, by circle are: 1st circle 60 gp, 2nd circle 120 gp, 3rd circle 240 gp, 4th circle 360 gp, 5th circle 720 gp.
  1. Elemental Association; requirements: Affect Normal Fires, Burning Hands, Shocking Grasp; special spell: Frost
  2. Ivory Tower; requirements: Light, Shield, Unseen Servant; special spell: Alleviate Pain
  3. Onyx Order; requirements: Darkness, Friends, Spiderclimb; special spell: Apathy
  4. Silver Society; requirements: Any Illusionist; special spell: Create Shadows
  5. Jade Lodge; requirements: Druid level 3+, Magic Missile; special spell: Call Fog
  6. Demonurge Fellowship; requirements: Evil, Cleric level 3+, Comprehend Languages; special spell: Seduce to Evil
  7. Fallen Sisters Coven; requirements: Evil, Cleric level 3+, Find Familiar; special spell: Bolster Familiar
  8. League of Necromancers; requirements: Evil, Cleric level 5+; special spell: Rigor Mortis

For those magic-users with potential but who are not able to afford the fees, mage guilds are often willing to pay good money for rare components for casting spells or creating magic items.
  1. Ogre Liver, 25 gp
  2. Nymph Hair, 50 gp
  3. Harpy Feathers, 50 gp
  4. Minotaur Horn, 100 gp
  5. Vial of Troll Blood, 100 gp
  6. Werewolf Hide, 150 gp
  7. Heart of the Unicorn, 200 gp
  8. Eye of Gorgon, 250 gp
  9. Vampire Fang, 300 gp
  10. Tongue of Dragon, 500 gp

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