Smack-Rush-Ice: System Agnostic Initiative Revision
Universal Combat Initiative System for Turn-based Tabletop Role Playing Games Just a quick introductory note as to the history and purpose of this system. It is a systematization of basically the way I’ve always run RPGs. Of course the roots are in AD&D, but a lot of refining also came through years of playing Lejendary Adventure. The AD&D 1st Ed initiative system has been seen as indecipherable by a lot of people. In an effort to boil down the official “by the book” method for easy consumption, there was an outline produced by a DMPrata that supposedly compiled all the rules. Of course, the thing looked like a mess. I felt this was overblown and really failed to hit the spirit of the rules. Which is that initiative in AD&D was intended to be a simple group initiative. Roll d6. Highest goes first. Like many rules, of course, there are exceptions. And AD&D being “Advanced,” it took the time to try to outline a lot of the exceptions. And that’s where the confusion ...