Posts

Showing posts from October, 2017

Myth of the Weak Dragon

Image
Busting Myths, Slaying Dragons This one's going to be a bit long. For those of you who like the short version of things, I'll drop the conclusion up front. Dragons are deadlier than you think. Use the 1st Ed stats. Anything else is too powerful. The response I always get is some high level character, about 10th or so, decked out, buffed, and otherwise optimized to specifically fight the dragon. The unspoken assumptions that go along with this is that a 10th level character is somehow a reasonable, middling level character, not on the highest ends of the spectrum, so it surely shouldn't be able to whack the monster the game was named after. Now I strongly feel that any one of those assumptions can be attacked as dubious. But I'm not really going to get into any of that here. I generally prefer to zero in on things that don't get talked about rather than talk about things that have been done to death. I - Aerial Combat I have no idea where to find the

[Adjudication] Using Ranged Weapons in Melee in AD&D 1st Ed

Question: What if an archer is in a very small room with a door, bow at the ready and a fighter opens the door quickly weapon in hand wanting to strike the archer, (in melee range) , the archer can’t fire the bow at close to point blank range? Answer: I assume we're talking about a room so small that whoever walks through the door doesn't need to "close to striking distance." If that is the case, this falls under " weapon strikes during the course of the round with respect to opponents who are engaged in activity other than striking blows "--which is the same rule for striking someone casting a spell. The tricky thing here is whereas the PHB tells us how many segments a spell takes to cast, it doesn't tell us how many segments missile fire takes up. Not directly, anyway. You can infer this from RoF. A bow & arrow, with a RoF of 2 normally takes 5 segments. In this situation, though, the archer is already ready, and presumably already aimed at th

24 More Town Encounters, Day or Night

Image
By request, a sequel to 16 Town Encounters, Day or Night . To skew the use of this list and its prequel in favor of more ordinary townsfolk, simply use this list only when a "random encounter" is called for but otherwise assume there will always there will be some ordinary folk around during the day. Multiply the rolls of two d4's to determine the number. Randomly decide whether they are male or female, and then assume they are "nondescript" unless you think of something better fitting to the situation. At night, there will only be people out and about when a "random encounter" is called for, but alternate or randomly select (50/50) whether to use this table or to randomly roll for ordinary folk. A garish but otherwise well-dressed woman that is 50% likely to be confused as a magic-user or 50% likely to be confused for a haughty courtesan but is actually a goodwife! (F0, 2 hp) Any offensive treatment or seeming threat will be likely to cause the

What Miles Davis Can Teach Us About RPG Design

Image
I know a man named Miles Davis. Not the famous trumpet player. Although the Miles Davis I know does play the trumpet. He studied trumpet and music in college. He's got a masters degree in it, in fact. As a masters student in music, you learn a lot about the writing styles of famous artists and composers. And your asked to compose in the style of so-and-so. This struck him as odd because it's not like Mozart set out to compose in the style of Mozart. He set out to play what sounded good to him. Mozart's style was only later defined by scholars in hindsight. Miles also told me that when you're a trumpet player named Miles Davis, people expect you to be familiar with his music. And so Miles came to realize a few things. The famous Miles Davis wasn't a great trumpet player in terms of technical ability. And the music he wrote reflected his limitations--how he'd tend to avoid certain notes towards the ends of his phrases because he lacked the breath to pull i

The Logical Dungeon

Image
If you’ve read my thoughts on The Best RPG Advice in the World , you have some idea of where this is going. Dungeon adventures are such a significant chunk of the hobby, the topic does deserve some attention all its own. Someone recently posted a link to another blogger’s article with their advice for designing dungeons. And without the slightest sense of irony, the person who posted the link commented about how as young teens the dungeons were completely random with no logic, and it was fun. But now he puts more thought into things. Things always used to be fun, it seems. What happened? The answer is always assumed to be "we just grew up." My answer is a bit different. I can only speak for myself, but maybe a lot of others have experienced the same thing. I used to have fun, then I started reading advice like the one in that blog post linked. And, by the way, I don’t need to link the article because chances are you’ve already seen the advice. it’s always been the same

NEW MAGIC ITEM Scimitar +1, Noonsblade

Image
Scimitar +1, Noonsblade The Noonsblade provides bonuses in combat identical to the Flame Tongue sword (+2 vs regenerating creatures, +3 vs cold-using, inflammable, or avian creatures, +4 vs undead). Beyond that, there are some notable differences. Like a Flame Tongue, it sheds light only when its possessor speaks a command word or phrase. But the sword fills a 50 foot radius sphere with light equal to full sunlight. It will not ignite fires as does a Flame Tongue, but any undead or other creature susceptible to sunlight will suffer the effects of being exposed to full daylight. Subterranean creatures will have to save vs spell or be blinded for 1d4 rounds as their eyes adjust to the light, after such time any normal penalties associated with operating in full daylight are applicable. No natural shadows will persist in the area, and unnatural shadows are diminished in all capacities by 25% each round, being snuffed out completely in 4 rounds if they are not able to escape the area