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Showing posts from July, 2017

What's a "Dynastic Campaign"?

No. Not "dynamic." Dynastic. Dynastic Campaign is a term I straight up made up to describe the sort of campaign I feel taps the full potential of the RPG. This is where, in the course of the standard D&D game, the player characters advance to very high levels, retire, perhaps becoming important NPCs, but certainly having left their mark on the world. The players come up with a new group of PCs--possibly even the offspring of the original PCs--and a new saga begins. But this time, it's set against the backdrop of a richer world. What got me thinking about this is a question posed about what do high level characters do upon or near retirement. My response is copy-and-pasted as follows: I haven't retired that many characters. The group that's been on my mind the most lately did retire. The party consisted of two Paladins, a Mage, a Monk, and a Thief. I already talked a little about the sanctuary and stronghold my paladin, Raul kon Deen, built, the la

New Class - Outlaw

There are a few reasons why I created this class. First, I've never quite been satisfied with the "Thief" class. Sure, there are thieves out there, sure, it might be fun to try and play one. But the Thief class presented in D&D seems to try to be many types of thieves at once. The cut-purse. The cat-burglar. The double-crosser (aka back-stabber). The safe-cracker. The eves-dropper. The code-breaker (read languages). Even someone who can cast spells from a scroll. Seems like a really cool character, but at the same time a bit of an identity crisis being pulled in so many directions. Plus there's things left out. The thief is often portrayed as a sort of street-wise urban thief who's got his ear to the ground on any potential rumors. Yet what ability does he have related to this concept? And what if I don't want to play an urban thief. Damnit, my party keeps getting robbed after adventures by a gang of roadside bandits. What if I want to be one of them? Th